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Task
Development and creation of 3D model for Unreal Engine. Creation of unwrapping, texturing and optimization.
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Implementation
During the work process we used different tools: Maya • Marmoset • Substance 3D Painter • Photoshop • Illustrator
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Result
We managed to create a high-quality Highpoly model, bake the maps necessary for texturing. In the process of creating Lowpoly, we optimized the grid, made a competent unwrapping and texturing. We created a ready-made game model with a full set of necessary textures.
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